- 1 What is testing?
- 2 How does testing work?
- 3 Testing Areas
- 3.1 All Sessions
- 3.2 Pre-Season Test Sessions
- 3.3 Race Sessions
What is testing?
Testing is the process by which FF1M Teams improve their cars and drivers over the course of the FF1M Season.
How does testing work?
Testing occurs in Pre-Season testing sessions and in two 45 minute Practice Sessions on the Friday of an FF1M race weekend.
At certain points of the FF1M season, each team manager will complete a testing spreadsheet in Microsoft Excel (or similar applications) which allows them to specify which areas they wish to test along with other racing variables such as tyre compounds.
For each lap a car completes in testing a driver will earn Experience Points (EXP) which improve their consistency and overall pace, and Development Points (DP) which are applied to the car.
Aerodynamic Testing (General)
Improves car grip and power by a medium amount for each DP earned.
Aerodynamic Testing (Grip)
Improves car grip by a large amount and reduces straight line speed by a small amount for each DP earned.
Aerodynamic Testing (Efficiency)
Improves car straight line speed by a medium amount and reduces reliability by a small amount for each DP earned.
Each lap in testing improves the team's understanding of the tyre compound that is being run thereby reducing errors and inconsistency whilst improving overall grip.
Pre-Season Test Sessions
Manufacturer Teams Only. Improves Engine reliability by a medium amount.
Energy Recovery System
Manufacturer Teams Only. Improves turbo power by a small amount, for use in Qualifying and higher engine modes during the race.
Internal Combustion Engine
Manufactuer Teams Only. Improves overall Engine power by a large amount and reduces reliability by a medium amount.
Test Drivers only. Increases EXP earned by 100%.
Race Drivers only. Increases car grip and straight line speed by 25% for the current race only. Effects current driver only. This increase will stack upon multiple uses.